Fellow hard rockers and metalheads (and maybe everyone else, too),
lend me your ears. Do you love your perfectly
crafted, totally brutal bass sound when
you’re standing right next to your rig, only
to have it disappear into a soup of kick
drums and guitars and house-sound mush
when you stand closer to frontstage? Yep,
me too. I love the bass sound from my rig
and instrument. To my ears, it’s nearly perfect.
But being just 15 feet away changes
everything, because that’s where the stage
monitors come in. I’ve learned the hard way
that if you want to have a consistently good
monitor mix onstage, you need to shed the
pretense of being oh-so-cool and just get
geeky about it. We’re talking specific EQ
frequencies, what to put where, what to ask
for, and what not to ask for.
So, with unique individual preferences
tacitly acknowledged, let’s set the table for
a quick meal of Monitor EQ Nerd Casserole
by zeroing in on these frequency ranges
for reference:
80Hz–100Hz The “real” bass range. For
rock and metal, if you go lower than this,
it just gets messy. Most—yes, I said most—
BASS controls on amps, and most onboard
bass EQs, are pre-set here anyway. But
if you can set the frequency yourself, take
note.
150Hz–220Hz Low mids. Call it “punch”
for short. Makes your note strike feel
“faster.”
1kHz High mids. Hello, overdrive grind and
kick-drum snap.
3kHz High end. The sound of the “click”
on your finger/pick attack.
5kHz Crystal highs. “Opens up” the sound.
Two things before we ask the monitor engineer
for anything. One, if you have active
onboard EQ, set it flat. Yes, even if you don’t
usually do that—trust me on this. Two, dial
in your amp’s EQ/level the way you know and prefer. If you need to add a little more
amp EQ to make up for what you were
adding on your instrument, do it. (This
assumes you’ve already done your homework
and gotten a sound that works for you
and with the band in rehearsal. You’ve done
that, right?)
Okay, we’re ready. Let’s go with the most
common small-to-midsize club scenario:
You’ve got floor wedge monitors (not inears),
you have your own monitor mix, and
there are no “sidefills” (larger monitors on
each far side of the stage pointing inward).
You’re soundchecking. Drums go first.
Soundman checks the kick; it’s a big blubbery
mass. Drummer plays a blast beat and
it sounds like a motorcycle in a cave. Soundman
says “It’s good out here!” But you need
clear kick in your monitor, or you’re sunk.
What to do?
Tip 1: Sharpen the kick drum. The
kick drum’s low end is probably bouncing
around the room and making it impossible
to get low-end clarity before you even play
a note. You need clarity in front of you, not
boom. Ask the monitor engineer to roll off
everything on the kick below about 100Hz.
Then ask for a boost at 1kHz, so the kick
gives you a good snap. The kick’s low end
will still be there, all around you. But ideally,
in the monitor the kick will end up
sounding like a lower-pitched snare drum,
so when things really start hauling, both
the kick and snare will both be perfectly
clear. Note: The PA’s limitations may mean
your request will affect the kick drum
stagewide, or even in the house if the PA is
truly lame. Be a team player, but also let
the engineer know what you want—a
cleaner, tighter, non-boomy kick onstage.
He may have a creative way of achieving it
for you. Now you have room to get some
punchy low end in there.
Tip 2: Find the punch zone for your
bass. Usually when the bass comes up in
your monitor, it sounds a little clanky—
you can hear it, but it’s ugly. Fortunately,
you’ve got a great rig sound coming from
behind you, so you just need to complement
it, not re-create it. In my view, you
don’t want to add “bass” (100Hz and
below) to your monitor mix—it’ll muddy
things up. You want that great-feeling
punch from when you’re standing closer
to your rig. Tell the monitor guy you’re
looking for punch, and have him crank
160Hz on the bass channel-strip EQ, so
you can hear what that frequency sounds
like in the monitor. If it feels great
instantly, have him dial it back to a reasonable
boost, and test out a groove with
the drummer. (Make sure you have enough
hi-hat and snare in the monitor at this
point as well.) If 160Hz doesn’t feel “fast”
enough, raise the frequency to 180Hz or
even 200Hz. If you set the number too
high, it’ll probably sound honky. You’ll
know when it’s right. (Bonus: Try checking
the monitor with your rig muted for
just a few seconds. You’ll feel the monitor’s
punch zone quickly this way.) And
again, the PA’s limitations may mean your
punch requests affect other things. Give
the engineer a chance to get you what you
need in the most effective way overall.
Your patience is about to pay off: If you
play an active instrument and are dying to
boost the bass control, now’s the time to
give it a little bump. Careful, though—now
that you’ve dialed in your rig starting from
flat onboard EQ, sharpened up the kick
drum, and found your monitor’s punch zone,
small boosts to your axe’s bass control will
count for a lot more than they did before.
And you want those boosts to be small,
because they affect everything: your rig, your
monitors, and especially the house PA.
I’m out of space. Next time we’ll get to
the midrange, high end, overall mix, and
esoterica (in-ear monitors, sidefill options,
why the snare drum is so important, etc.).
But just having your low end tighter ought
to be cause enough for the obligatory show
of horns: \m/
Bryan Beller is the touring bassist for the
metal “band” Dethklok from the Cartoon Network’s
Adult Swim show Metalocalypse, and
has played with Steve Vai, Mike Keneally,
Dweezil Zappa, Wayne Kramer, and more. His
most recent solo album is Thanks in Advance
[Onion Boy]. Follow him on Twitter
(@bryanbeller) and find out more at
www.bryanbeller.com.